The Beginning of The World
This was definitely a process of learning. But it was not something tedious, but exciting. I did quite a lot and discovered even more, so stick with me as I recall the process of this behemoth project.
First was the task of making a dodecahedron. Unfortunately, no matter how fun the name of the shape is, it is not a shape that rhino can create on its own, so I had to get creative. I tried many things on my own, however the closest to this incredible shape I got was, what can only be described as a glorified starfruit.
It was at this point that I decided that trying to brute force this project wasn't going to work, so I turned to the only place I thought could help me, YouTube. I found a great video on setting up a Dodecahedron, and got to work, eventually creating, and unrolling, a dodecahedron to place my landscape upon.
From there it was a matter of tracing my planning sheet and extruding my curves to get landmass. From here, though, things started getting a little tricky. I wanted to make a landmass, then cut it into individual chunks to Lazer cut. However, I quickly realized that turning the planes into meshes would do much more harm than good. After a few hours of struggling, I once again turned to my savior for this project, YouTube for tips. However, what I got was far, far greater.
This one video turned this structuring nightmare into a cakewalk. With the PointOn tool, I was able to create intricate, and precise topography work for the piece instantly, and using Contour, I am able to immediately get all the necessary curves taken care for me, immediately and precisely. This was a game changer.



Comments
Post a Comment