In a place between

 Here we are. The final post. For this I created a simulation of a public art piece using Rhino's environment system, then moving it into krita to add some filters, lowering the piece's quality to the level of the environment
as well as boosting certain shadows to make it truly feel real.



Finally, I'd like to go over certain things which I've particularly enjoyed over the course of my time in OBDF. 
  1. I truly enjoyed finding the smaller more obscure meathods to completing projects such as my delve into contouring topography.
  2. I loved the ability to push the limits in this class with little backlash. I truly felt like if I wanted to do it, I could.
  3. I loved the process of creating my papercraft project, which has already come to use in my dnd games.
  4. I enjoyed my time among my peers, as it really felt like everyone wanted to make something cool which represented them in 3 dimensions.
  5. Lastly, I enjoyed picking Greg's brain about my crazy ideas, even if I pushed the limits too much at times.
I can truly say that I'll miss this class and what we did here. Although it has nothing to do with my practice, I loved the opening which this made, and it has given me many ideas for pieces in the future. I might even continue into the higher levels of Object Design.

Thank you Greg Ball and my peers for an incredible class and an unforgettable lesson.

We are artists because we want to shape a new future, and to do so, we will test the limits to their extremes.

Comments

Popular Posts